Crowd motion tracking software

with Imagination
I wrote the Delhi motor fair tracking software to crowd control driving a car in a race!
Using Qt, C++, computer vision.


See below for posts relating to : Crowd motion tracking software

    Imagination

    I’ve worked with Imagination on a number of projects as a designer and software developer. London’s www.imagination.co.uk is one of the UK’s top independent design companies. See below for Imagination projects.

    Glastonbury 2009-2023

    Working with Copperdollar, over 12,000 people pass through our coffin doors every season! Lots of fun Kinect VJ’ing and watching and learning from people interact with my installations.

    Golf swing motion capture and analysis

    Working for Inition on a golf swing motion capture and analysis application.Using Polhemus magnetic field sensors, lots of quaternion equations were needed to correctly calculate the bones positions accurately. The Polhemus mocap system worked by placing sensors on key parts of the human anatomy. It was extremely good accuracy, but was also expensive.

    Motion Tracking

    I’ve done a fair amount of work with different motion tracking technologies. Using 2D cameras; the 3D Kinect; Polhemus magnetic field mocap wear; TensorFlow AI framework. 3D Kinect and cameras as user interfaces; for performers and audience participation.As well as using the Microsoft Kinect in it’s various iterations, with Unity3D and with my own C++ Motion Tracking

    Swire Hong Kong Pacific Place 3D Navigation

    Hong Kong Pacific Place shopping mall navigation kiosks. I had 18 months to design and write the software for 12 ergonomic touch desks to help visitors to the largest shopping mall in the world’s navigation in 3D with content management. My role was software architect, designer and engineer using C++ OpenGL, Nokia Qt libraries.

    Join the Team

    An installation at The Lab at Shell Eco-marathon Manila & Detroit 2015, with Imagination. Using 5 Microsoft Kinect sensors, this large scale interactive exhibit allowed the participants to play and experiment with different energy types. Programmed in Unity3D.

    Skeledance

    Motion capture and time synched animation.The Skeledance is a choreographed dance routine in Copperdollar’s ‘Back of Beyond’ at Glastonbury.Our Day of the Dead performers flank the projection of a skeleton performing the same dance. We manage to get the whole dance floor participating!Introduced to Glastonbury in 2015, I used a Kinect2 to motion capture a performer doing Skeledance

    Planet You

    An installation at The Lab at the Eco-marathon Europe 2013, with Imagination.Delegates answered a series of earth related questions which automatically created a unique planet in response, and added them to a growing universe.Programmed in C++ with OpenFrameWorks

    Graffiti Wall

    Imagination.Visitors to an eco-conference could create their own digital graffiti which was added into a montage and projected.C++, OpenFrameWorks

    Escape Rooms and Paradox Place

    A wrote an escape game galled ‘Strootak’ which was a version of the psychological game in which you are presented with a word spelling a colour, but the colour of the text itself is a different colour… You work against the clock to press the button which matches the colour of the text.. It’s harder Escape Rooms and Paradox Place

    Magic Mirror – Rain

    I exhibited a new Magic Mirror entitled ‘Rain’ with the Seaec organised exhibition in Hastings at the beginning of October. Looking into the Magic Mirror results in the appearance of heavy rainfall upon your head and shoulders. The rain splashes off you; moving your hands and head and body create a silhouette in the rainfall. I Magic Mirror – Rain