Microsoft Head Office Interactive

I was approached and commissioned by Microsoft to design and build an interactive art piece using the Kinect for the Microsoft Head Office Visitor Centre in Seattle.

Development tests of the rain effect

I used two Kinects to gather the visitors 3D data, which allowed the user to interact with a curtain of digital rain.
C++, Kinect, Computer vision


See below for posts relating to : Microsoft Head Office Interactive

    Museums, Galleries and Festivals

    Museums: Various capacities in delivering museum content; Museums exhibits are generally edutainment, a mix of entertaining and educational, and I enjoy creating them to bring something new to the public. Galleries and Festivals: Below is a gallery of images from Museums, Galleries and Festivals

    Glastonbury 2009-2023

    Working with Copperdollar, over 12,000 people pass through our coffin doors every season! Lots of fun Kinect VJ’ing and watching and learning from people interact with my installations.

    Golf swing motion capture and analysis

    Working for Inition on a golf swing motion capture and analysis application.Using Polhemus magnetic field sensors, lots of quaternion equations were needed to correctly calculate the bones positions accurately. The Polhemus mocap system worked by placing sensors on key parts of the human anatomy. It was extremely good accuracy, but was also expensive.

    Motion Tracking

    I’ve done a fair amount of work with different motion tracking technologies. Using 2D cameras; the 3D Kinect; Polhemus magnetic field mocap wear; TensorFlow AI framework. 3D Kinect and cameras as user interfaces; for performers and audience participation.As well as using the Microsoft Kinect in it’s various iterations, with Unity3D and with my own C++ Motion Tracking

    Join the Team

    An installation at The Lab at Shell Eco-marathon Manila & Detroit 2015, with Imagination. Using 5 Microsoft Kinect sensors, this large scale interactive exhibit allowed the participants to play and experiment with different energy types. Programmed in Unity3D.

    Skeledance

    Motion capture and time synched animation.The Skeledance is a choreographed dance routine in Copperdollar’s ‘Back of Beyond’ at Glastonbury.Our Day of the Dead performers flank the projection of a skeleton performing the same dance. We manage to get the whole dance floor participating!Introduced to Glastonbury in 2015, I used a Kinect2 to motion capture a performer doing Skeledance

    Creatures – consequences

    I created a browser friendly Unity3D app which allowed users to construct their own creatures from different segments.

    Escape Rooms and Paradox Place

    A wrote an escape game galled ‘Strootak’ which was a version of the psychological game in which you are presented with a word spelling a colour, but the colour of the text itself is a different colour… You work against the clock to press the button which matches the colour of the text.. It’s harder Escape Rooms and Paradox Place

    Magic Mirror – Rain

    I exhibited a new Magic Mirror entitled ‘Rain’ with the Seaec organised exhibition in Hastings at the beginning of October. Looking into the Magic Mirror results in the appearance of heavy rainfall upon your head and shoulders. The rain splashes off you; moving your hands and head and body create a silhouette in the rainfall. I Magic Mirror – Rain

    SIGGRAPH Magic Mirror

    The new iteration of the Magic Mirror was exhibited in Boston USA at the SIGGRAPH 2006 Art Gallery, chaired by Bonnie Mitchell.See ‘Magic Mirror‘ for the previous entry. I used a fake wall so that I could mount a projection screen at an equal distance behind the 2-way mirror as the user standing in front of SIGGRAPH Magic Mirror